commotion22
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#121 | Posted: 12 May 2009 03:17
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Phew! Finally finished! I think I'll use dim lighting sparingly from here on out!
Chapter 5! Enjoy!
 Ch.5, Page 1
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|  Ch.5, Page 3
|  Ch.5, Page 4
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commotion22
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#122 | Posted: 12 May 2009 03:20
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The Next Four!
 Ch.5, Page 5
|  Ch.5, Page 6
|  Ch.5, Page 7
|  Ch.5, Page 8
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commotion22
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#123 | Posted: 12 May 2009 03:24
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Bear with it. I know this looks like a gratuitous reuse of chapter 1 renders, but we see a little more of what happened to Christine--and that Allen witnessed her death!
 Ch.5, Page 9
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commotion22
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#124 | Posted: 12 May 2009 03:27
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The Next Four:
 Ch.5, Page 13
|  Ch.5, Page 14
|  Ch.5, Page 15
|  Ch.5, Page 16
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commotion22
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#125 | Posted: 12 May 2009 03:29 | Edited by: commotion22
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Did I mention this chapter runs a little long?
 Ch.5, Page 17
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|  Ch.5, Page 19
|  Ch.5, Page 20
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commotion22
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#126 | Posted: 12 May 2009 03:32
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The Final Four!
 Ch.5, Page 21
|  Ch.5, Page 22
|  Ch.5, Page 23
|  Ch.5, Page 24
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C_Monster
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#127 | Posted: 12 May 2009 04:12
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Commmotion22
Chapter 5 Page 2 panel 1 you the Daz glare light affect which is the vane of DAZ lighting. Myself I would like to know how to deal with it when doing lighting. The other thing I would like to mention is you real got a knack for doing DAZ if I didn't know it look like you have been doing for years and years. The deeper that I get into this story I hope you can keep it going for a good long time.
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commotion22
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#128 | Posted: 12 May 2009 10:50 | Edited by: commotion22
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C_Monster: Chapter 5 Page 2 panel 1 you the Daz glare light affect I am learning to watch out for that. The only way I could think of to have a dim room, but you can see a brightly lit hall was to dim the whole set and use created lights outside the room. I tried using a point light at the hallway ceiling fixtures, but it crashed the program (no, I hadn't saved before I tried to render :{ .). I resorted to spotlighting, pointing it at the wall from across the hallway. I try to avoid glare by focusing the spotlight out of the visual range of the camera, but you can't see the glare until you render, and sometimes my aim is off. (Another bit of glare above the doctor's head on page 22, panel 2!)
C_Monster: it look like you have been doing for years and years. Thanks for the compliment, C Monster! I swear on a stack of...whatever you want to stack--I have never played with a 3D program before this January--not Poser, not 3DMaxx, nothing--except the Lionhead game "The Movies," but I don't really think that counts since you don't directly control much in the actual scene. :D
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nakedfunn
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#129 | Posted: 12 May 2009 11:29
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It's good. I am enjoying it.
I'm assuming DAZ has point lights. Shadows, takes longer but looks better. I like the dimmed lights.
Usually I do multiple renders of the same scene, with the lighting set in different positions, and combine the images together, erasing improper lit parts in a photo editing program.
Or, I just use dim lighting. Dim point lights at their faces, and brighten certain parts up in editing. Basically it all comes down to how much time you want to spend, and whether your computer can handle it. I don't like to spend more than 45 minutes on any render.
It's probably better to just get it done rather than be so meticulously slow such as myself.
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commotion22
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#130 | Posted: 12 May 2009 12:07
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nakedfunn: Usually I do multiple renders of the same scene, with the lighting set in different positions, and combine the images together, erasing improper lit parts in a photo editing program. Or, I just use dim lighting. Dim point lights at their faces, and brighten certain parts up in editing. Oh, now THERE are some good ideas! I'll have to try those out!
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tristra
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#131 | Posted: 12 May 2009 15:17
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Looks like the story is really taking off. I can't wait to see more.
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nakedfunn
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#132 | Posted: 12 May 2009 17:35 | Edited by: nakedfunn
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Just cause I'm feeling friendly today
How, to blend away unwanted dents.
http://tgcomics.com/forum/index.php?action=vthread &forum=6&topic=1748
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GreatSage
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#133 | Posted: 12 May 2009 18:05
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I am generally enjoying this - the only things I have issues with are - 'That hair - I can't understand why it changed into that rather stark platinum colour especially when in the vision it is back to that nicer shade of blonde, the other thing is the clothes make her and the Doctor look fat, I guess this is because of issues with texturing cloth or something. Getting back to the hair - only this time to praise it - the texture looks better and especially in latter panels the layering of tone and colour was well done.
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commotion22
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#134 | Posted: 12 May 2009 19:03 | Edited by: commotion22
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GreatSage: Getting back to the hair - only this time to praise it - the texture looks better and especially in latter panels the layering of tone and colour was well done. I cheated some. While mucking around with the textures (I wasn't happy with it either), I finally found the more pleasing ones--but now I was stuck! I had already used the platnum-blond and it is impossible to go back and redo the renders. So, I waited for the "second dream" sequence to make the substitution. The "mysteriousness of the process." lol
GreatSage: the clothes make her and the Doctor look fat, I guess this is because of issues with texturing cloth or something. That is exactly it. I am using rather extreme body shapes for both, and I have to puff up the clothes to prevent "poke-through." The lab coat for the doctor only compounds the problem. If I could find a way to leave the lab coat open, you could see the rather shapely figure underneath! (She really is a DOLL!)
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commotion22
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#135 | Posted: 12 May 2009 19:10 | Edited by: commotion22
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nakedfunn: How, to blend away unwanted dents. Excellent, excellent, excellent! *Sigh* I guess I now need to breakdown and find a copy of PhotoShop. Being basically cheap, I don't relish the expense--but you've convinced me it is something I need to look into!
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buzzybee65
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#136 | Posted: 12 May 2009 22:48
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Keep up the great work, looking forward to more of this.
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nakedfunn
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#137 | Posted: 13 May 2009 06:39 | Edited by: nakedfunn
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commotion22: I guess I now need to breakdown and find a copy of PhotoShop. Being basically cheap, I don't relish the expense Well, there are alternatives.
I can remember earlier versions of Jasc Paint Shop Pro, that did the same things. Photo Impact, has layer editing. Most photo editing software all have layer editing.
Older versions of Paint Shop Pro, or Photo Impact are probably the cheapest, best alternatives.
http://photo-editing-software-review.toptenreviews .com/
Smith Micro the company that owns Poser has several cheap programs that essentially to the same things. http://my.smithmicro.com/win/artrage/index.html#
GIMP is free, and it may a have warping brush.
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Andrew1963
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#138 | Posted: 13 May 2009 09:25
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nakedfunn: commotion22: I guess I now need to breakdown and find a copy of PhotoShop. Being basically cheap, I don't relish the expense You could download GIMP - it's almost as full-featured as PS and it's FREE!! (www.gimp.org) Available for Windows, Linux and Mac.
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commotion22
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#139 | Posted: 13 May 2009 12:07
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Andrew1963: You could download GIMP - it's almost as full-featured as PS and it's FREE!! Hooray!--I'll check it out!
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commotion22
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#140 | Posted: 16 May 2009 00:54
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Hi Folks!
I've been preparing to work on Chapter 6. As promised, we're getting out of the MedBay, and that requires setting up some locations. I need some opinions.
One of the locations for Chapter 6 is the quarters for married crew on the Excelsior. I have no idea how modern navies handle this, but I'm thinking along the lines of Star Trek where there are some amenities and accommodations for married crew--but this being a warship in a knock-down, drag-out war, the conditions are sparse and spartan. Do these renderings seem "plausible" for such quarters in such a situation?
The construction in the far corner of the first render is a toilet-sink-shower unit. I will add doors and halls to the outside of these quarters later.
Thanks for your thoughts!
 Married Quarters 1
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|  Married Quarters 3
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tristra
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#141 | Posted: 16 May 2009 01:40
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I like it. I would put some personal things (knick knacks, a lamp, pictures) around to make it more lived in. Right now it just looks like a really nice spare room. Also that bench in the middle seems out if place to me, I may just be being to picky. With the raw metal hull and warship look your going for you might want to look at battle star Galactica. It seems to fit more than the clean look that most star trek ships have. Particularly Admiral Adama's quarters.
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C_Monster
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#142 | Posted: 16 May 2009 02:31
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If you work along the lines of how it was done in WWII that might help again use a WWII submarine as a base its would be as close to a Starship as you can get at this time
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C_Monster
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#143 | Posted: 16 May 2009 02:58 | Edited by: C_Monster
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From who did Containment Room
This is on Renderosity Site
This is highly detailed model of Sci-Fi room. Each wall, ceiling and floor are separated props. That way, You won't have problem with posing camera inside room. Just remove wall that obstruct Your view or make it invinsible.
Another good thing is that You don't need to waste render resources on all parts, just pose the one You need for scene. Room is modeled with high geometry details and hi- res textures for representative renders. In pack You'll find following props:
- north wall (round window - can be equiped with shades) - east wall (with bed,table and shelves) - west wall (with shower, cabinets and diner counter) - south wall (entrance - can be equipped with door prop) - ceiling (with pipes) - floor - morphable simple chair (morphable to bar chair) - morphable shower curtain (in open or close position) - morphable window shades (in open or close position) - door for entrance - ceiling lamp
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custodes
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#144 | Posted: 16 May 2009 08:55
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tristra: Also that bench in the middle seems out if place to me, I may just be being to picky. There are two chairs right beside it. I believe Commotion was making a living room/sitting area type spot. I'm not sure if they watch TV in this universe, but it looks like it's designed for watching that probably with company.
What seems particularly unusual is that is the ONLY wooden thing (anywhere) we have seen besides maybe the bed which because of the color may just be rusty metal. It's also quite shiny and new looking (unlike everything else). I would normally guess it's an antique or family piece, but that seems unlikely due to the size and relative difficulty to move something like that.
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commotion22
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#145 | Posted: 16 May 2009 10:48
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tristra: With the raw metal hull and warship look your going for you might want to look at battle star Galactica. It seems to fit more than the clean look that most star trek ships have. You're right. I was thinking "Star Trek" in terms of accommodations. BSG does indeed have more of the "look" i'm going for.
tristra: Also that bench in the middle seems out if place to me At first I left that out, but it looked a little too sparse without it. It and the chairs are facing a TV monitor that just barely shows in the center right of render 2.
C_Monster: a WWII submarine as a base its would be as close to a Starship as you can get at this time Yes, in terms of the environment it operates in, but an aircraft carrier is more like the function of this ship. More room for "life's little pleasures."
custodes: What seems particularly unusual is that is the ONLY wooden thing (anywhere) we have seen besides maybe the bed which because of the color may just be rusty metal. It's also quite shiny and new looking (unlike everything else). Exactly so, which is why I hesitated at first to put it in. I'm a little short on believable "starship furniture" props, but let me see what I can retro-fit and cobble together from pieces. (the Ward beds in the Infirmary are cobbled together from parts!)
The part that has me scratching me head is the kitchenette. In Star Trek, it seems the crew have access to replicators in their quarters while still having a mess hall and 10-Forward. How extensive an accommodation should be made for private meals and their preparation on a naval vessel? Secondarily, are private latrine facilities reasonable? For married crew?
Thanks for your input, this is helping me refine this room!
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GreatSage
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#146 | Posted: 16 May 2009 11:38
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I think a private W.C./Shower would be fairly reasonable for married crew -particularly officers. I agree about the Bench - it and the computer chairs look weird, I hope you find something better - once you add in little homely touches like family pictures, the odd painting or two and some knick knacks it will look fine - also might they not have painted the walls or decorated? it seems to me surrounded by Battleship grey and that clunky look all day every day would damage you psychologically.
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commotion22
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#147 | Posted: 17 May 2009 10:38
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How's this for the seating area? Better? (I broke down and spent some money on props)
Now to work on that Bed!
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GreatSage
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#148 | Posted: 17 May 2009 10:58
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Much better and the colour of the walls looks more homely too -
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tristra
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#149 | Posted: 17 May 2009 13:15
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That could work real well.
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C_Monster
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#150 | Posted: 18 May 2009 00:23
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Admiral quarters out of a battleship or aircraft carrier would work being there are the flag ships and would have wood panels other things for the upper ranks after all its the pride of the fleet.
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